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Game info
Amiga

Indianapolis 500

Indianapolis 500
GenreRacing Sim
DeveloperPapyrus
PublisherElectronic Arts
Released1991
Rating
Graphics:8.0
Sound:8.0
Gameplay:7.0
Overall:8.0
Reviewed byndial
Indianapolis 500: The Simulation was initially released as a top-notch game for the DOS! It's Electronic Arts' adaptation of the thrills and spills of high speed racing. Indy 500 is an American race set in 200 laps on the Indianapolis racing circuit and EA managed to resemble this furious action in a full 3D environment. The game was later released for the Amiga home computers.
 
Review
Indianapolis 500STORY / GAMEPLAY
No story here! The only goal is to win! The race is viewed from your formula's cockpit showing all vital gauges, dials and the like. Outside the vehicle everything is filled with great vector graphics that move fast and smooth enough, helping recreate the high speed action of the real Indy Car thing. Gear shifting is automatic so you have one thing less to worry about! As expected, the course remains the same throughout every race but the track combines a number of long stretches with a few tight turns to put your Indy to the test. This racing game includes all the features you could imagine, even pit-stops where you have to drive your car slowly before grinding to a halt and repairing the necessary (changing tires, refueling your car or even replace broken parts of the car). The track does become more and more littered with other cars that have spun off or crashed, so you must beware to avoid any debris or other obstacles track before you burst your tires and cause engine failure! Because of the games' great speed (and sound!), Indianapolis 500 is a very addictive simulator, although it can get a tad repetitive.

GRAPHICS / SOUND
The 3D graphics are among the fastest and most detailed someone could find back in 1990 on an Amiga OCS/ECS system. The level of detail can even be offset against speed, so there is the option to choose between high, medium or low detail. For example, in high detail the graphics give plenty of colored vectors around the track but the action is slower (in framerate)! Double bleachers fully occupied by colorful spectators included. At the lowest detail, bleachers are missing (but the framerate is faster). But even at its most colorful, Indy is impressively fast! Note that the game on the Amiga has up to 16 colors on-screen. The sound is awesome and some of the best ever on an Amiga racer! All sound effects are fully sampled and the hum of your engine ticking over plus the "howl" of the other cars streaking past create a great racing feeling!
 
Screenshots
  • Indianapolis 500
  • Indianapolis 500
  • Indianapolis 500
  • Indianapolis 500
  • Indianapolis 500
  • Indianapolis 500
  • Indianapolis 500
  • Indianapolis 500
  • Indianapolis 500
 
Gameplay sample
 
Comparable platforms
Commodore Amiga OCS/ECS
PC MS-DOS
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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