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Game info

Operation Stealth

Operation Stealth
DeveloperDelphine Software
PublisherDelphine Software
Reviewed byndial
Back in 1990 the new Stealth fighter was the most sophisticated aircraft in aviation history. Invisible to Radar, able to fly low and fast, and possessing state of the art weapons and avionics, it's the pride of the US Air force. Unfortunately for the Americans, it has been stolen! Operation Stealth takes you into this quest of searching for the stolen tech, offering pretty good graphics and a great storyline. The game was released for the Commodore Amiga, Atari ST/E and PC.
Operation StealthThe CIA called in to hunt for the missing aircraft, and they in turn, call in their top undercover agent, John Glames. Using his skill, ingenuity, and an array of gadgets, Glames start his journey in the exotic South American state of Santa Paragua, where the ruling Military Dictator (who's in the top CIA's suspect list), in the search for the stealth. He is in a hurry though, as the KGB has also heard about the disappearance, and their agents are hot on the trail!
Operation Stealth has all the addiction of an interactive adventure, and is totally mouse-driven, making it instantly playable. You move Glames around exotic locations, pick up, examine, and use objects and generally interact with the scenery and any characters you meet, all with the click of a mouse button.
Although, the better you get, the harder the puzzles are to crack. Places may seem normal and bare of information but examine all, and you may discover the strangest of things in the strangest of places! Glames must solve many puzzles as he starts to unravel the story - breaking into safes and blowing things up, for instance, but there are also less obvious things that must be done in order to complete your mission (i.e. buying a carnation from a florist, or changing money at the bank and many seemingly trivial things that are actually of vital importance).The game offers a few arcade sequences too!
Operation Stealth offers a totally engrossing story and once you begin to play it, it is doubtful that you will stop until you have completed it! A brilliant game, and Delphine's probably the best!

Identically to the ST version, the overall presentation here is a nice to look at (although running also in 16 colors), and seemed to be a direct port from the ST. The graphics are well presented and the exotic scenery gives the game the feel of a James Bond story. Graphics and animations are well designed and presented, and the overall playability of the game makes for an engrossing and addictive game. The lengthy intro sequence give the game a movie-style opening and set the scene for that adventure. A good looking interactive adventure with some neat touches of animation such as the greasy looking airport officials and the way in which the hero purposefully strides from one scene to another.
The sound is nothing incredible, with pretty basic sampled sound effects here and a few tunes accompanying certain scenes, although the title music is quite groovy. But really impressive with the Amiga version is that, the cracked version of the game can be played having the text-to-speech synthesis (offered by the Amiga sound hardware) enabled, and such all text-dialogues are now in speech (but also there is a bug here, in which if the player attempted to click the mouse button in order to skip through the speech faster the game would freeze and have to be rebooted)!
  • Operation Stealth
  • Operation Stealth
  • Operation Stealth
  • Operation Stealth
  • Operation Stealth
  • Operation Stealth
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  • Operation Stealth
  • Operation Stealth
  • Operation Stealth
  • Operation Stealth
Gameplay sample
Comparable platforms
Atari ST
Commodore Amiga OCS/ECS
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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