The Godfather is an action game loosely based on all three block-buster films of the same name. It was released only for the Amiga, Atari ST and PC (MS-DOS) computers.
STORY / GAMEPLAY The game is loosely based on all three block-buster films of the same name, with five levels taking the story from 1940s New York to a small US town of the 1980s. Along the way you have to wipe out an opposing family's hoods in a 1950s Las Vegas, infiltrate Hyman Roth's mansion in Havana and fight your way onto an opponent's luxurious villa in Miami. Five families are involved in a struggle to control of organized crime. Each stage offers a unique style of gameplay. The stages of New York, Las Vegas, Miami Marina etc, are classic side-scrolling action adventure / shooters in which you walk the streets and shoot thugs coming towards you or leaning and shooting from windows, appear behind shop doors or trying to throw bricks on your head. There are also incoming vehicles packed with criminals and shoot at you in the old-style mafia way (the co-driver is shooting with a Tommy Gun). If you sustain too many shots the game is over. As long as you progress, you need to find certain objects (even by climbing up some platforms) in order to proceed to the next screens (sub-stages). Be noted that there are several innocent people walking the streets and each time you accidentally shoot one, the "family disgrace" meter (!) lowers until you end up with a game over for wiping out too many humble civilians. At the end of each of the 5 street stages, there is a pseudo 3D shooting galore gameplay in which you find yourself inside a bar or a mansion and you have to wipe out enemies that appear from behind handy bits of scenic camouflage (like the bar, furniture etc). Brilliant graphics here! Well, the game really reminds us of Lost Patrol (Ocean) in terms of graphics quality and gameplay! Yes this is a great game with lots of action (although a bit slow) and hard at times. Its name and its great visuals made this old-style shooter a brilliant title and really worth to play, at least the Amiga version (the Atari ST version, although it looks good, it's totally frustrating as too many slowdowns and terrible scrolling occur due to hardware limitations). Not to mention the disk swapping in both versions (6 disks)!
GRAPHICS / SOUND The background graphics are excellent and convey each decade and location brilliantly. The Amiga version offers the default 32 colors on screen. The different locations are superb and the atmosphere is harnessed perfectly! The sprites are well designed and beautifully animated and there is plenty of parallax or vertical scrolling as the screens sometime pan upwards and downwards too! A main drawback though is the stage scrolling that slows down annoyingly when there is a lot of action on-screen. Even on the mighty Amiga hardware faces some scrolling glitches probably due to the use of all 8 default hardware sprites plus a lot of software sprites (just note that there are animated scenes on the backgrounds like cars, trains and boats passing by during gameplay). The game's sound is quite impressive and the Amiga version includes sampled sound effects and a nicely composed, 20s music.
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs