Monkey Island 2: LeChuck’s Revenge is the second installment of the LucasArts' superb Monkey Island series. The game was developed in 1991, two years after the first game and it was the last in the series written and directed by Ron Gilbert. The game is available only for the Commodore Amiga, PC (MS-DOS), FM Towns (CD-ROM version only) and Apple Macintosh. It is funnier than the first and it remains today as hilarious as it was back in 1991. One of the finest point-n-click graphic adventures of all time!
STORY / GAMEPLAY
The story revolves around Guybrush Threepwood, a wannabe pirate who defeated the almighty ghost pirate LeChuck in the previous game. Now Guybrush's primary mission is to find the legendary treasure Big Whoop and regain Elaine's love. But every sailor that gone in search for this particular treasure, never returned or died under mysterious circumstances. To start this difficult quest, Guybrush must first find a way to recruit other (unemployed) pirates and buy a ship. But it seems that ghost pirate LeChuck is brought back from the dead and has new plans to destroy our hero. Unfortunately, Guybrush is trapped in Scabb Island which is under some kind of embargo and no ships are allowed to either enter or leave the island. At the beginning, Guybrush wanders around Woodtick, the only town of the island, to seek ways to leave this damned place and embark to the legendary treasure! How can he do that? He must make a map by recovering all four fragments of and bring them to Wally the cartographer and, at the same time, get rid of the bullying Largo LeGrand the sooner possible!
The gameplay is actually resembling the way pirates lived back in their time. Your quests involve library research, gambling, theft, drinking contests, necromancy, monkeys (!), spitting (!!) and so on, all performed in a very funny way, much like its predecessor!
Both Monkey Island 1 and 2 share the same interface where commands are built up by choosing from a selection of possible statements at the bottom of the screen. Many of the commands have a default setting so by clicking on an object or your inventory, enables you to "look at" it and offers a description or a comment. Several alternate commands are also available for certain items (i.e. doors) so you can simply right click to use them rather than consulting the available selection of possible statements!
Monkey Island 2 is much larger than the first one and includes two difficulty settings. You can travel to several islands as there are many characters to meet and puzzles to solve. The Amiga version though, comes in 11 disks and the disk swapping is frustrating (as always) so the best bet is to have a second drive plugged into you Amiga to save you from this hell.
GRAPHICS / SOUND The graphics on the Amiga look great, with nicely detailed cartoon style backdrops and sprites. Each screen has around 50 simultaneous colors! The sprites are well animated but move a bit slower compared to the DOS and Macintosh (obviously due to their higher CPU lock speed), and also a few small background-foreground details are missing (as with the Macintosh version too). The game's sound is wonderful by all means! LeChuck's Revenge was the first title to use Michael Land's and Peter McConnell's iMUSE audio sequencing MIDI engine that enabled the compositions in the game to change interactively depending on the current environment or situation. Although its high quality tunes in the Amiga version, unfortunately it misses any sound effects (which is rather awkward).
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs