Demon Blue is a nice looking platform / action adventure game, that did not earned prizes for its originality, rather than losing points for its playability. The game was released for the Amiga, Atari ST, Commodore 64 and DOS.
STORY / GAMEPLAY Harrison, a mischievous schoolboy, felt that school lessons are just boring, so he took his fishing equipment and headed for the local pond. While he was sitting on the bank side, he saw a big fish jumping out of the water! And there he was! Trying to catch this fish and show to his friends how clever he is! Unfortunately the hero slips and falls into the water and that was the last someone ever saw poor Harrison! All of the sudden, the young boy finds himself into a fantasy world swarmed by strange creatures. Hidden energy pots for food and eight scattered keys will help free Harrison from this trap and bring him back to land as an older and wiser person! OK, all you have to do is to collect the key for each level exit and make a hasty escape. You jump over several platforms collecting jewels (for bonuses) until you finally find the key needed. Although its catchy story, the game fails to "catch" your interest for too long. There is no shooting! You just jump over the enemy sprites! It's seemingly impossible though to guide Harrison into safety, as the enemies dominate the screen in such a way that, there is no chance to avoid collision with them and thus, losing energy easily! More on that, you can only jump forwards so you need to turn before you can jump on the opposite direction! It's a difficult platform game and, although it's great visuals, the gameplay can tease your...nerves!
GRAPHICS / SOUND The Amiga version has nice, colorful graphics with plenty of details. Although there are up to 32 colors on-screen, the visuals are comparable to the MS DOS VGA version. The differences are minor actually. All backdrops are nicely detailed while the sprites move fast and smooth. Soundwise, the game is cool, with a very nice tune at the main menu and several sampled sounds effects during gameplay (but no music).
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs