World Championship Boxing is an impressive boxing manager simulator with lots of tactical and strategic options, innovative gameplay, including emphasis on negotiation skills! The game still remains one of the best boxing management simulation games! It was released for the Acorn Archimedes, Amstrad CPC, Atari ST/E, Amiga, Commodore C64/128 and PC (MS-DOS) home computers.
STORY / GAMEPLAY: Your job as a boxing manager is to make new contracts, watch training sessions, heal your fighter(s) and make appropriate decisions to succeed. You arrange fights by calling other boxing agencies and managers or individual fighters. There are 17 computer controlled managers who mange a total of 100 boxers (!) under contract. You view your boxer's records and accordingly you make the calls to arrange fights! Use your negotiation skills (by choosing the most appropriate of the available answers) to secure bouts against rated boxers! Arranging fights and winning will increase your athletes' world ranking which will lead them to a world championship title and you to lots of wealth! You may also arrange to watch a few fights and decide which of your boys is the most capable to win! You can plan each of your boxer’s training schedule in detail by selecting certain available activities, which will effect different statistics!
GRAPHICS / SOUND The Amiga graphics are pretty nice and look identical to the Acorn Archimedes and PC (MS-DOS) versions. The game uses several detailed indoor screens -some of them animated (like watching the secretary moving her awesome body around the office!) Unfortunately there are no animated boxing fights which is rather awkward at least in order to add a little more to the game's good presentation. The Amiga's sound is also good, and comprises of a (rather repetitive but) but nicely composed tune as well as some sampled sound effects during fighting such as crowd cheering, round bell ringing (that are missing from the other versions).
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs