Total reviews!
Handheld: 57
16/32bit Computers: 743
8bit Computers: 405
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 13
Partners!
Retro Partners!



Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Puzzle!
Random Old Ads!
 
Game info
Amiga

Double Dragon

Double Dragon
GenreBeat em Up
DeveloperMastertronic
PublisherMastertronic
Released1987
Rating
Graphics:8.0
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Double Dragon is an all-time classic, bar-setting, beat 'em up game developed in 1987 for the arcades by Technos Japan and later converted to almost every home computer and video games console. The Sega Megadrive version was developed in 1992 by Accolade.
 
Review
Double DragonSTORY / GAMEPLAY
Double Dragon is a "kick and punch everything that moves" style game, in which you take control of Billy Lee or Jimmy Lee, two young brothers that sport high martial arts skills. The Lee brothers were born and raised in a very dangerous city that's now swarmed by gangs that pummel the neighborhoods and jeopardize peace. The story starts when some members of a gang called "Black Warriors" punch and kidnap Billy's love interest, Marian. Furious by the incident, Billy sets off to find them, kick their heads off, eliminate their leader and finally save his beautiful girlfriend. But his journey is very tough, since Billy (and Jimmy) must beat up multiple enemies of various sizes and strengths, depending strongly on his fighting skills plus some weapons he gathers by eliminating armed foes (like knives, baseball bats and more). Billy must also confront big bosses and avoid traps that can instantly kill him.

GRAPHICS / SOUND
The Amiga version offers up to 32 colors on screen. The sprites move a bit faster than the PC (DOS version), much like the Atari ST. On each level one can see most of the original's (the arcade version) details. The game's sound on the Amiga features a wonderful, digitized electric guitar intro music and some basic (and not so realistic as in the arcade) sampled sound effects (almost the same as on the Atari ST version) but no in-game music (a significant detail missing that, at least the Amiga could easily include)! Overall, it seems that Double Dragon looks like a direct ST port. But this doesn't mean in any way that the game is bad. On the contrary! Double Dragon is addictive!
 
Screenshots
  • Double Dragon
  • Double Dragon
  • Double Dragon
  • Double Dragon
  • Double Dragon
  • Double Dragon
  • Double Dragon
  • Double Dragon
  • Double Dragon
  • Double Dragon
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



9 colors
PC MS-DOS



24 colors
Commodore Amiga OCS/ECS



14 colors
Atari ST
 
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
Comments
comment on 2019-03-11 09:33:14
alex76grJoin Date: 2017-03-19
Μακρυά από εμάς κάτι τέτοια.
 
 
Login to leave your message!
 
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Design & developed ndial / dialtech.gr
Google+
 
Free counters!