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Game info
Amiga

Unreal

Unreal
GenreAction Adventure
DeveloperUbi Soft
PublisherUbi Soft
Released1990
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Unreal is a fantasy action adventure game that switches gameplay from pseudo-3D to 2D and features unique graphics and sound. The game was originally released for the Amiga and then ported to the Atari ST and PC (DOS) computers.
 
Review
UnrealSTORY
The game's story takes place in a land called "The Land of Nothingness" (quite odd name isn't it?) where Arabatan (our hero) leads a peaceful life with his beloved wife Isolde. Some couples usually have a pet animal, but the unique thing with this couple is that they have a special friend; a dragon called Dracus! Everything was so calm and fruitful until one day Isolde was kidnapped by an evil creature called "Master of Darkness" who was mesmerized by her beauty and declared he would marry her on Mortenis' Day! As Arabatan, your quest is to seek for Isolde and rescue her before it's too late! The quest is so tough, but you'll have a precious ally by your side; Dracus!

GAMEPLAY
Unreal consists of eight different levels (five in pseudo-3D)! At the beginning, the game has you on Dracus's back flying at high speeds and collecting crystals for bonuses while you avoid crashing on trees, hills and some huge dinosaur monsters (!), gigantic bears and more! The style of this level reminds us of Sega's Space Harrier. At the second level, after landing on the ground, the game takes you to a 2D game where you control Arabatan with his shiny sword and battle with a variety of enemies and small dragons! Apart from the living foes, you must be careful with several deadly obstacles that move towards you such as rocks etc. In addition, you must look around (especially when in 2D mode) to unravel clues to advance. Your sword is quite powerful but it gets twice as powerful when you poke it into a nearby fire and it's magically transformed into a sword-of-fire making the enemies bash considerably easier and saving your life-energy in the process. In the meantime, you should keep an eye on your flaming sword, because it can kill you instantly if you hold it in this state for too long. Overall, the game is great with great playability and gradual difficulty that will keep you interested for a long time. Unreal is a real visuals and sound showcase, especially for the Amiga hardware, and it's surely worth giving it a try!

GRAPHICS
The Amiga original version of Unreal is the best in graphics and sound (as expected) compared to the Atari ST and PC counterparts. It features a lot more touches like resolving moons and multi-level scrolling but also a number of different switching screen resolutions (high res for the title screens, lower for the pseudo 3D levels for ultra fast bits and standard for the 2D horizontal levels). The colors count may vary from 16 (during the pseudo 3D levels for ultra fast action) to 64 (EHB Mode) on the 2D levels. Unreal it surely is a real piece of art at times!

SOUND
Unreal has great graphics and the sound is equally awesome featuring a great intro score and high quality sampled sound effects during gameplay (like cricket sounds coming from the trees, fire crackling, owls getting in on the act, and more).
 
Screenshots
  • Unreal
  • Unreal
  • Unreal
  • Unreal
  • Unreal
  • Unreal
  • Unreal
  • Unreal
  • Unreal
  • Unreal
  • Unreal
 
Sounds
Intro/Menu music:  In-game music sample:
 
Comparable platforms
PC MS-DOS
Commodore Amiga OCS/ECS
Atari ST
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
Comments
comment on 2019-03-11 10:53:44
alex76grJoin Date: 2017-03-19
Τεχνικά άρτιο.
 
 
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