Total reviews!
Handheld: 57
16/32bit Computers: 743
8bit Computers: 405
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 14
Partners!
Retro Partners!



Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Puzzle!
Random Old Ads!
 
Game info
Amiga

Shadow of The Beast 2

Shadow of The Beast 2
GenreAction Adventure
DeveloperReflections
PublisherPsygnosis
Released1990
Rating
Graphics:8.0
Sound:9.0
Gameplay:7.0
Overall:8.0
Reviewed byPDial
Shadow Of The Beast 2 (aka Beast 2 and abbreviated as SOTB 2) is the second game of the Shadow Of The Beast saga. The game was released in 1990 for the Amiga, Atari ST, Sega Megadrive and later for the Sega CD.
 
Review
Shadow of The Beast 2STORY / GAMEPLAY
After defeating Maletoth on the first game and gaining back your human nature and body, you return to your homeland Karamoon to lead a peaceful life. But the demonic forces won't just let go of the fact that you killed Maletoth. Zelek, a powerful dragon-looking beast enters your village and kidnaps your baby sister to use her as a "Messenger" replacement for the Beast Lord! This is where your quest begins, to find and bring your sister back and ultimately kill Zelek! On the way, you will be called to fight against more than 100 types of evil minions and monsters that are now out to avenge their master's loss. In each visually stunning level, there are many puzzles for you to solve and proceed further to your final goal and the intense action makes things even harder. SOTB 2 is a good but very difficult -and sometimes frustrating- game. It's particularly hard to finish it since your energy level (presented in a bottle) can easily deplete after taking some hits! Your main weapon is some kind of a chained mace that can kill an enemy from a pretty safe distance since the chain is quite long. This is a positive aspect compared to the first game where you had to engage in full-contact fight (with your fists).

GRAPHICS / SOUND
Besides having inferior visuals to its predecessor (lacking all those colors and high number of multi-parallax scrolling presented in Beast), the game looks quite good. SOTB 2 starts with a wonderful intro, showing the kidnapping of Aabron’s sister (note that the ST version offers soundless scenes at this point!). The in-game graphics are colorful (though dark at times) as well as the backgrounds and the sprite animation is smooth. I’ve noticed, though, that the Reflection developers did not do the best they could in terms of graphics' detail as the color palette they used is not so wide compared to its predecessor and in comparison to the ST version. Note that the first Beast offered up to 128 colors on screen (Amiga version) and now the colors are no more than 40. Comparably, the ST version offers 30-35 colors! The game's sound consists of a melodic stereo music score, composed by Tim Wright plus a few –but essential- sampled sound effects.
 
Screenshots
  • Shadow of The Beast 2
  • Shadow of The Beast 2
  • Shadow of The Beast 2
  • Shadow of The Beast 2
  • Shadow of The Beast 2
  • Shadow of The Beast 2
  • Shadow of The Beast 2
  • Shadow of The Beast 2
  • Shadow of The Beast 2
  • Shadow of The Beast 2
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



40 colors
Commodore Amiga OCS/ECS



32 colors
Atari ST
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
Comments
No comments added yet
 
Login to leave your message!
 
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Design & developed ndial / dialtech.gr
Google+
 
Free counters!