Magic Pockets is a 1991 Bitmap Brothers platform game released for the Atari ST, Amiga, Acorn Archimedes and PC MS-DOS systems, with good graphics and sound (though a bit slow gameplay).
STORY / GAMEPLAY A young boy, the Bitmap Kid, has a pair of magic pants that contain pockets with an infinite amount of storage space, and therefore he stores all of his toys in his pockets. One day the creatures who live in his pockets decide to keep his toys for themselves and play with them, so the Bitmap Kid must go on a journey to retrieve his toys from the creatures. The game is a platform game with standard abilities of walking, jumping, and hurling items to defeat foes. There are four areas in the game; Cave, Jungle, River and Mountain areas, each of which is split into several stages including a bonus stage where the Bitmap Kid must outdo the creatures depending on what toy is to be retrieved - for example, the Bike is found in the Cave area, and so the bonus stage is a bike race against the creatures. Although interesting enough, I found the gameplay a bit slow in all versions.
GRAPHICS / SOUND The game looks good and the Amiga version is almost identical to the Atari ST and Archimedes (in terms of graphics)! Although it uses 16 colors only on screen, the graphics are good with nicely drawn backgrounds. and well animated sprites. Both Amiga and Archimedes versions scroll better compared to the ST and PC (DOS). The game's sound is also good, featuring a great, funky intro tune and catchy in-game digitized sound effects (most of them are identical to the ST and Archimedes samples) but here we have a few more SFX compared to its counterparts.
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs