Jurassic Park is a mix of action and adventure elements with a scenario similar enough to the blockbuster Jurassic Park movie! The game was developed in 1993 for the Amiga OCS/ECS, AGA and MS DOS home computers.
STORY / GAMEPLAY As Dr Alan Grant, a world renowned paleontologist, you are invited to Jurassic Park to examine every cloned dinosaur. These odd creatures are monitored and controlled by a super-computer that provides the highest safety standards! But in the process something goes terribly wrong (like it always does in such games). A computer engineer sabotaged the security systems resulting in deactivating electrocuting fences and disarming motion sensors. Hundreds of fearsome prehistoric predators, such as raptors and T-Rex are now on the loose! The scenario follows the story from one of the best movies of all time, The Jurassic Park. The game starts just some minutes after the almighty T-Rex pushes the professor's van into a pit. You start roaming the park having a taser as your basic weapon. This unleashes an electric shock that can kill the smaller dinos and stun the bigger ones. Fortunately you'll find more effective weapons around the park (like a machine gun) but with limited ammo. Terminals connected to motion sensors can be used to call up information or control park functions, like opening gates and doors. The game contains two main missions. On your first mission you must find Tim and Lex and return them safe to their grandfather John Hammond (the park owner). On the second mission you must get the electricity power back on and return alive so that everybody can abandon the island! Note that the first mission is played from a multi-directional, top to bottom perspective while the second is played from a first person shooter view inside a 3D maze environment where you're slowly being hunted by deadly raptors! You have to get everybody out of the island! This is not a drill! This is not a walk in the...park! Gameplay is not quite intensive or compulsive enough to make the game an absolute corker but it sure as hell makes a fine change from the turgid and unimaginative stuff we mostly get from big licenses.
GRAPHICS / SOUND The Amiga OCS version features nice graphics and has correct coloring and beautifully drawn pseudo 3D environments (at least on the first section). The surroundings are detailed and the dinosaurs, plus some of the backdrops, surely worth a second glance. There are a few parts of the game that push the classic Amiga's graphics and sound capabilities to the limits. The second mission features an affordable 3D maze environment. The game's speed in this section works pretty well for the OCS, with nice and smooth scrolling. What is equally impressive here is the sound! The continuous in-game soundtrack does the job great and I guess it's not boring at all. The music fits your current locale i.e. a jungle-style rhythm plays as you wander around the outdoor areas and a spooky / creepy music plays inside those terrifying tunnels. The sampled sound effects are well integrated with the intense atmosphere, though they are just a few.
GAMEPLAY VIDEO On our video below you may watch the Amiga OCS/ECS, Amiga AGA and DOS VGA versions of the game.
The Amiga OCS version is at 00:21.
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs