Battle Valley is a side-scrolling shoot 'em up game with strategic elements that add a very welcome "strategy" factor to this smooth and colorful title. The game was released for the Amiga, Commodore 64, Amstrad CPC and ZX Spectrum home computers.
STORY / GAMEPLAY A terrorists group stole two nuclear weapons! And this is very bad! Your mission is to infiltrate and capture all terrorists' bases. Then, the two nuclear missiles have to be destroyed inside their silos located somewhere in the two farthest bases. This challenging mission must be completed before the clock countdowns to zero, otherwise the missiles will be launched, destroying the world forever. Between the bases there are many different weapons, which steadily increase in speed and complexity as more ground is covered. Most of the enemy countermeasures can be eliminated by using the helicopter while the rest must be destroyed using the tank (the terrorist bases and missile silos can be destroyed only with the tank actually!) Apart from shooting and destroying everything, the helicopter has a winch that can be used to collect broken bridges or to collect extra ammunition from rooftops, whilst the tank collects ammunition when it stops on the grid at an ammo dump. Getting far in this side-scrolling shooter is quite difficult but the game is cool!
GRAPHICS / SOUND The game has good, though dark, graphics, smooth sprite animation and fast action (if you press the F1 key you will increase the speed while the F2 decreases it). The game looks pretty good on the 8bit home-computers but hey, we were expecting much better results from the Amiga's version. The best part of the game's package is the sound. The overall game's sound is good, though you can select either its great sound effects or its awesome music during gameplay.
In-game music sample:
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs