Nintendo N64 games list! 
 
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Handheld: 26
16/32bit Computers: 667
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Gran Turismo 4 - PS2
Halo Combat Evolved - xbox
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Best on handhelds!
Ninja Five-0 - GBA
Metroid Fusion - GBA
Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
Prince of Persia - GameGear
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Game info
n64

Batman Beyond

Batman Beyond
GenreAction Beat em up
Developer / PublisherKemco / Ubisoft
Released2000
Media1 x cartridge
Rating
Graphics:9.0
Sound:9.0
Gameplay:8.0
Overall:9.0
Reviewed byndial
Batman Beyond is a great action beat 'em up game released in 2000 by Ubisoft for the Nintendo 64, Sony PlayStation and Game Boy Color.
 
Review
Batman BeyondSTORY / GAMEPLAY
Batman Beyond: Return of the Joker is based on the synonymous 2000 animated film where the greatest Batman's enemy of all times returns from the past to destroy Gotham City. The sleeker, deadlier and seemingly immortal Clown Prince of Crime is back with his own, unique will to cause havoc and mayhem. Trying to uncover the Joker's evil secrets, Terry McGinnis (the new Batman) unveils the darkest mystery from his Caped Crusader mentor and finds out What happened that night the Bat encountered The Joker for the last time. When Bruce Wayne is almost killed in one of the Joker's latest attacks, Batman vows to avenge his mentor and leaves the Joker for dead. The game offers heart-stomping action, an awesome plot and some cool surprises. Its gameplay is quite simple! You have to fight and defeat the Joker's latest incarnation on a side-scrolling, hand-to-hand combat game having weapons and gadgets at your disposal, including the Magnetic Nun Chaku, the Retractable Wings, and The Dark Knight Discus. Challenge the dark forces of Gotham wearing five different Bat-Suits, each with its own unique capabilities. The truth is that you'll need all the help you can get as you venture through 16 touch levels split in four different environments.

GRAPHICS / SOUND
The game features superb graphics with colorful 3D environments and well animated characters. I personally love the colors used by the developing team. As far as the sound goes, the in-game tune simply rocks and is accompanied by a variety of sampled sound effects that add to the atmosphere a lot! Batman: Return Of The Joker is surely among the best N64 games and is definitely recommended.
 
Screenshots
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Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

Nintendo 64 (N64)

Nintendo 64 (N64)CPU: MIPS R4300i-based NEC VR4300 at 93.75 MHz (connection to the system via 32-bit data bus)
MEMORY: 4MB of RAMBUS RDRAM (expandable to 8MB with the Expansion Pak) with 562.5 MB/s peak bandwidth.
GRAPHICS: 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). Supports: 235x224 to 640x480 flicker free interlaced screen resolution. Hardware Z-Buffering. Hardware Anti-aliasing. Hardware Texture Mapping (32x32 pixel texture maps). Tri-Linear filtered MIP Mapping. Environment Mapping
SOUND: Stereo 16bit PCM audio capable of 64 channels at 44Khz
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The Nintendo 64 (N64) (default) color palette
24bit RGB 16,7 million-color palette (32,768 on screen)
 
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