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Game info

Jack the Nipper II

Jack the Nipper II
GenreArcade Platform
Developer / PublisherGremlin Graphics Software
Media1 x tape
Reviewed byndial
Naughty toddler Jack finds himself, in this famous sequel, to Africa, with the aim of progressing through 192 screens of platform action. Jack the Nipper II is really fun and humorous to play but you must move very carefully. This was a standard 8bit home-computer release back to the mid 80's.
Jack the Nipper IIJack and his family have been deported to Australia. Unhappy with this, Jack has jumped from the plane, using his nappy as a parachute and landed in the middle of the African jungle. He is now in danger and must fight wild animals (that wear sunglasses!) and natives, throwing coconuts at them. This sequel is really funny. First, it is huge and the graphics are really different from one area to the next. There are many places to explore and it’s easy to get lost in this game. You must always be ready to face either upcoming enemies (such as bats, birds, locals, elephants etc but in a very funny and cartoonish way) or deadly pits, waters, lava and so on. Most of the time you must take a quick decision before someone or something gets you. Some of the nasties can be just avoided by jumping over them, and some other must be shot using .. coconuts (limited ammo though). The game is really fun to play but hard to progress. It’s rather difficult, and you must move very carefully. Eventually, the action is pleasant and... well, this is a very good platform game and one of my favorites back to the days!

The game was released only on tape and run on 48k Spectrums. It featured nice colorful and funny detailed graphics (jungle, rivers, animals, native tribes etc), and looked similar to the CPC but with limited colors (it was another Spectrum port to the CPC I think). Sprites are cute and funny, and move fast and smooth though, there is no scrolling here (the game runs in flick-screen mode). Generally, this game is very pleasant to watch even if it does not use any special graphic techniques. For me it is one of the best looking early Spectrum games.
The introductory music is funny here too (but limited to the old YM sound generator of the 48k models) whilst there are some nice (and rather funny) SFX during gameplay.
  • Jack the Nipper II
  • Jack the Nipper II
  • Jack the Nipper II
  • Jack the Nipper II
  • Jack the Nipper II
  • Jack the Nipper II
  • Jack the Nipper II
  • Jack the Nipper II
Sound samples
Intro music:  In-game sound:
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
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