Out Run was a major hit on the arcades in 1986 and was notable for its pioneering graphics and music. Due to the game's popularity, it was converted in many home 8/16bits platforms, from 1987 and forward.
STORY / GAMEPLAY You drive your convertible sports car (that looks like a Ferrari Testarossa) having your girlfriend on the passenger's seat. Note: This game did not have an official Ferrari license (unlike its sequel Out Run 2, released many years later). Starting the race at a coastal road, you must pass through four checkpoints completing five laps within a set time limit. Before every checkpoint, there is a "fork" allowing you to enter one of the two different race routes. The game is notable for its innovative hardware of the time (including a mechanically moving cabinet), the fantastic graphics and music, the option to select the soundtrack of your choice as well as the opportunity to change routes. The aim is to race as fast as you can and change level before the time runs out. If you do this, your time will be extended and you'll continue racing on the next track.
GRAPHICS / SOUND The game features great (for its time) graphics and the Master System version can handle a few similarities with the original (arcade) version. Most of the original stage details are found here and the scrolling is quite smooth (a nice color-cycling technique is used here and 3D effects through a sprite-scaling technique called 'Super-Scaler' technology) while the backgrounds move fast although a bit plain in detail. The sound offers most of the original tunes during gameplay, along with a few "racing" sound FX (the car's engine, brakes etc).
In-game music sample:
Some videos belong to retroshowcase.com (indicated); others not
Arcades (original version)
Sega Master System
CPU: 8-bit Zilog Z80A at 3.546893 MHz for PAL/SECAM, 3.579545 MHz for NTSC MEMORY: Boot ROM: 64 kbit (8 KB) to 2048 kbit (256 KB) Main RAM: 64 kbit (8 KB), can be supplemented by game cartridges Video RAM: 128 kbit (16 KB) GRAPHICS: Texas Instruments TMS9918A Up to 32 colors on screen (one 16-color palette for sprites or background, an additional 16-color palette for background only) from a palette of 64 (can also show 64 simultaneous colors using programming tricks) Screen resolutions 256x192 and 256x224. PAL/SECAM also supports 256x240 8x8 pixel characters, max 463 (due to VRAM space limitation) 8x8 or 8×16 pixel sprites, max 64 Horizontal, vertical, and partial screen scrolling SOUND: Texas Instruments SN76489, 4 Texas Instruments SN76489, 4 channel mono sound Yamaha YM2413, mono FM synthesis