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Game info

Monkey Island 2

Monkey Island 2
Developer / PublisherLucasArts
Media11 x disk
Reviewed byndial
Monkey Island 2: LeChuck’s Revenge is the second in LucasArts Monkey Island series. It was made in 1991, two years after the first game (Secret of The Monkey Island) was released. This game was a smash hit in stores, but unfortunately was the last in the series to be written and directed by Ron Gilbert. The game was released only on Commodore Amiga, PC (MS-DOS), FM Towns and Apple Macintosh (Classic). It was also released several years later for the Apple iOS, Microsoft Windows, PlayStation 3 and Xbox 360 as a special edition. Note that crammed on to an astonishing eleven (11) disks for the Amiga version, it goes without saying that a hard drive was essential back then!
Monkey Island 2The story revolves around Guybrush Threepwood, a wannabe pirate who defeated the mighty ghost pirate LeChuck in the previous game, who's primary mission is to find the legendary treasure named Big Whoop, and to regain Elaine's love. But every sailor who's gone in search of the treasure has never returned or had died from mysterious circumstances. In order to start his enormous mission, Threepwood must find a way to recruit other (unemployed) pirates and get a ship to take him there. But the ghost pirate LeChuck has been brought back from the dead and has new plans to destroy our hero. Unfortunately, Threepwood is stuck on Scabb Island which is under embargo, and is not allowed to any ships to enter or leave. Initially he wanders into Woodtick, the only town on the island in order to seek a way to leave the damn island and embark to the legendary treasure! How can you do that? Try to make a map by recovering all four fragments of the map and bring them to Wally the cartographer and get rid of the bullying Largo LeGrand the sooner the possible! That's a hint for a start.
Gameplay is really resembling the way pirates live back then. Your quests involving library research, rigged gambling, theft, drinking contests, necromancy, monkeys, spitting and so on! All in a funny way though, much like its predecessor!
Both Monkey Island 1 and 2 games use the same interface where commands are built up by choosing from a selection of possible statements at the bottom of the screen. Many of the commands have a default setting so that clicking on an object in the game world or inventory enables you to 'look at' it and offer a description or comment. Several alternate commands are also available on certain items (i.e. doors) so you can simply right click to use them rather than consulting the available selection of possible statements!
Monkey Island 2 is much larger than the first game and offer two difficulty settings. You can travel to several islands as there are many characters to meet and puzzles to solve. Note that, the game is funnier than the first and is still as hilarious today as it was back in 1991. A real masterpiece of programming that is!

Graphics look great with nicely detailed cartoonish backdrops and sprites. Each screen sports around 50 colors on screen here! Sprites are nicely animated but move a bit slow when compared to the PC version.
Sound offers some nice tunes interacting with the scenes (the so called iMUSE innovating system - interacting music under sound effects) but are short and quite few. Adding the fact that the game has no sound FX here (the PC version does offer), acoustical the game is poor for an Amiga game and probably due to the RAM limitations of the hardware and the 11 disk package!
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Intro/Menu music:  In-game music sample:
Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms

256 colors

42 colors
Commodore Amiga OCS/ECS
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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