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International Karate + - Commodore64
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Game info
snes

Super Ghouls n Ghosts

Super Ghouls n Ghosts
GenreAction Adventure
DeveloperCapcom
PublisherNintendo
Released1991
Rating
Graphics:9.0
Sound:9.0
Gameplay:8.0
Overall:9.0
Reviewed byP.Dial
Ghouls 'N Ghosts is an action platform video game, also known as Daimakaimura, that was developed in 1989 for the arcades and later converted to almost every gaming machine. It is the sequel to the first Arthur's adventure, Ghosts N' Goblins. Both games gained critical acclaim worldwide for their uniqueness of the time, as well as their great level of difficulty.
 
Review
Super Ghouls n GhostsSTORY / GAMEPLAY
Arthur, the brave young Knight and the main character in Ghosts n' Goblins fought multiple creatures of the underworld and finally succeeded in rescuing his beautiful princess. But once more, those blood-thirsty creatures have risen again and took his love interest away for a second time. Now Arthur is called again to grab his shiny armor and his lethal daggers and kill enemies, fight with bosses and also avoid traps. The game is played the same way like its predecessor. It is a classic side-scrolling action game with quite a few platform elements that add to its intensity! The main idea is to run, jump and shoot up to the end of all five levels, survive and take out the ferocious end-of-level guardian (boss). On the final level you have to confront the leading Demon and rescue your princess. Arthur's energy level is not shown anywhere and the programmers had the brilliant (and funny) idea to grant you with a few lives and, each time you get hit, your energy drops by 50% and you lose your armor, continuing your quest wearing nothing but your underwear (just like in Ghosts N' Goblins)! My only complaint here is that the game continues to use one of the most frustrating aspects from its predecessor: When you lose a life, you are thrown back about ten screens and start over again! Other than that, Ghouls N’ Ghost is a great game to play and keeps your interest high to try and try again.

GRAPHICS / SOUND
Technically speaking, the SNES version is exactly the same as the coin-op, better than the PC-Engine and Sega Megadrive conversions and far superior to the relevant Amiga and Atari ST games. The SNES offers wonderful graphics, fantastic sprites with smooth animation, great music scores, eerie sound effects and colorful backgrounds. This "Super" version of the game is one of the best (though one of the most frustrating and difficult) arcade conversions ever released for the Nintendo's 16bits console.
 
Screenshots
  • Super Ghouls n Ghosts
  • Super Ghouls n Ghosts
  • Super Ghouls n Ghosts
  • Super Ghouls n Ghosts
  • Super Ghouls n Ghosts
  • Super Ghouls n Ghosts
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms
Nintendo Super NES
SEGA Megadrive
NEC PC-Engine
 
 
Hardware information

Super Nintendo (SNES)

Super Nintendo (SNES)CPU: Ricoh 5A22, based on a 16-bit CMD/GTE 65c816 core, Input: 21.28137 MHz Bus: 3.55 MHz, 2.66 MHz, or 1.77 MHz
MEMORY: Main RAM: 128Kb / Video RAM: 64Kb / Sound RAM: 64Kb
GRAPHICS: Progressive: 256x224, 512x224, 256x239, 512x239 and Interlaced: 512x448, 512x478 / Pixel Depth 2,4,7,8 bpp (8 to 11 bpp dorect) / Colors: 32768 (Depth 15bit) / Sprites: 128 (64x64 pixels) / Backgrounds: Up to 4 planes each up to 1024x1024 pixels / Special: Mode 7 matrix operations. (1 layer 128x128 tiles out of 256 with 256 colors)
SOUND: Sony SPC700, Sony DSP: 16-bit ADPCM, 8 channels. Output: 32 kHz 16-bit stereo
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The Super Nintendo (SNES) (default) color palette
15bit RGB 32,768-color palette (256 on screen)
 
Comments
comment on 2009-10-09 00:52:51
WonderboyJoin Date: 2009-09-12
The best conversion ever! Excellent in all aspects I think, compared to the Amiga and ST versions. The SNES used new graphics and sounds.
 
comment on 2009-10-12 02:36:22
Atarian75Join Date: 2009-08-30
Actually it used more advanced hardware! The Megadrive version looked good too! But this one was the best ever.
 
 
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