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Game info
n64

Perfect Dark

Perfect Dark
GenreFirst Person Shooter
DeveloperRare Limited
PublisherRare Limited
Released2000
Rating
Graphics:9.0
Sound:9.0
Gameplay:9.0
Overall:9.0
Reviewed byndial
Perfect Dark is one of the best first person shooter games ever released for the Nintendo 64 console! This game is the spiritual successor to GoldenEye 007.
 
Review
Perfect DarkSTORY / GAMEPLAY
The game is set somewhere in the year 2023 against the backdrop of an interstellar war between two races: the Maians who resemble the stereotypical "greys" of alien abduction folklore and the Skedar, reptile-like extraterrestrials who can disguise themselves as humans, bearing similarities to Nordic aliens. It features a single player mode consisting of seventeen missions in which the player assumes the role of special agent Joanna Dark, an operative of the fictional Carrington Institute, as she attempts to stop a conspiracy by rival corporation DataDyne. The game also includes a range of multiplayer options, including co-operative and "counter-operative" modes in addition to traditional death match settings.

GRAPHICS / SOUND
Technically, Perfect Dark is one of the most appealing and advanced games ever developed for the N64 console, with exceptional for its era high resolution 3D graphics and fast and smooth animation. The game's sound supports Dolby Surround and consists of in-game music along with a variety of great sound effects!
 
Screenshots
  • Perfect Dark
  • Perfect Dark
  • Perfect Dark
  • Perfect Dark
  • Perfect Dark
  • Perfect Dark
 
Hardware information

Nintendo 64 (N64)

Nintendo 64 (N64)CPU: MIPS R4300i-based NEC VR4300 at 93.75 MHz (connection to the system via 32-bit data bus)
MEMORY: 4MB of RAMBUS RDRAM (expandable to 8MB with the Expansion Pak) with 562.5 MB/s peak bandwidth.
GRAPHICS: 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). Supports: 235x224 to 640x480 flicker free interlaced screen resolution. Hardware Z-Buffering. Hardware Anti-aliasing. Hardware Texture Mapping (32x32 pixel texture maps). Tri-Linear filtered MIP Mapping. Environment Mapping
SOUND: Stereo 16bit PCM audio capable of 64 channels at 44Khz
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The Nintendo 64 (N64) (default) color palette
24bit RGB 16,7 million-color palette (32,768 on screen)
 
Comments
comment on 2010-06-01 21:26:51
WonderboyJoin Date: 2009-09-12
This game rocks! Graphics, sound, gameplay all perfect. Give it a 10/10
 
 
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