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Game info
PC

Turrican II

Turrican II
GenrePlatform Shooter
DeveloperFactor 5
PublisherRainbow Arts
Released1993
Rating
Graphics:9.0
Sound:9.0
Gameplay:9.0
Overall:9.0
Reviewed byndial
Turrican II: The Final Fight was released in 1991 for the Amiga and Atari ST and is the sequel to the original Turrican multi-platform shoot em up that enjoyed great success back in 1990 due to its extreme popularity as a state of-the-art arcade-style title! The game was released later in 1993 for the MS-DOS as well as for the 8bit home-computers such as the Amstrad CPC, Commodore 64 and ZX Spectrum. It was also released on the Nintendo SNES (as Super Turrican) and SEGA Megadrive/Genesis (as Universal Soldier) having though several differences in level design.
 
Review
Turrican IISTORY / GAMEPLAY
The year is 3025 and after the first defeat of Mogul the world was very calm. United Planets Freedom Forces were responsible to keep peace. But everything changed after the Avalon 1 (one of their spaceships) has been attacked by an unknown battle-cruiser that came from deep space. While being the only survivor from this fight, Bren McGuire (the new Turrican), needs to take his revenge against those who killed all his partners. So the hero must fight, shoot, walk across traps and confront a variety of alien species of different potential and size. Here's where the challenging story begins. Turrican must jump across many platforms, kill the enemies and gather all tokens available since they grant him with energy, extra bombs and new weapons. His main weapons are a rapid-fire assault rifle, an electro-sweeper plus the ability of becoming a rolling sharp razor (which can kill anything in its path) much like its predecessor. Do not forget to keep an eye on the time limit, as it will be an instant death! Unlike other games of its type, Turrican II contains also three levels of horizontal shooter action in the spirit of R-Type.
The action is fun, mindless and absorbing, and the huge range of enemies and bonus pods keeps it that way for hours. This game is a perfect example of "coin-op like" high quality arcade shooter released on every 8bit/16bit platforms.

GRAPHICS / SOUND
The PC version sports better graphics due to the higher number of colors used (256) and the more detailed backgrounds. The animation is fluid, pretty much like the Amiga. The sound is identical to the original Amiga version too.
Again, the MS-DOS) version released a couple of years later (!) runs in VGA mode and similar in quality Amiga sounds (a Sound Blaster 16 or better card is required), but that happened some years after the original release, so a better version was expected anyway.
Overall, the MS-DOs Turrican II is an excellent conversion from the original Amiga classic.

GAMEPLAY SAMPLE VIDEO
On our video below you may watch all versions of the game.
The MS DOS version is at 1:36:50.
 
Screenshots
  • Turrican II
  • Turrican II
  • Turrican II
  • Turrican II
  • Turrican II
  • Turrican II
  • Turrican II
  • Turrican II
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



58 colors
Commodore Amiga OCS/ECS



34 colors
Atari ST



103 colors
PC MS-DOS
 
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
read more...
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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