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Game info |
|  | Resident Evil Zero |  | Genre | Survival Horror | Developer / Publisher | Capcom | Released | 2002 | Media | 1 x  | Rating
 | Graphics: | 9.0 | Sound: | 8.5 | Gameplay: | 9.5 | Overall: | 9.0 |
| Reviewed by | P.Dial | Resident Evil Zero is an installment to the great Resident Evil series that gave birth to the survival horror genre. This particular game was released in 2002, exclusively for the Nintendo Gamecube. |
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Review |
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 The story begins in July 1998 when STARS' Bravo Team is sent to investigate some incidents in the Arklay Mountains (somewhere outside Racoon City). After a malfunction, the helicopter falls and crashes. Rebecca Chambers (Medic of Bravo Team) splits up from the rest of the team and begins her quest to find out what went wrong with the T-Virus. On the way she is forced to team up with a military convict, Billy Coen, who survived after being attacked by zombies and ended up alone since the monsters killed all the MPs that guarded him. Into the game you play with both characters and the new element in the series is that you can switch between them whenever you want (especially when you have to solve puzzles). For example, Rebecca can fit into small passages, while Billy can use his muscular strength to push items. Graphics and lighting are plain beautiful, with large characters and pre-rendered surroundings, showing the real capabilities of the Gamecube. Sound is great and scary. The music scores combined with great sound FX make your blood freeze and stun you. Puzzles are decent, though difficult sometimes. Zombies, insects, Tyrrants, bats etc, are some of the enemies you'll have to deal with. In my opinion, RE Zero is one of the best survival horror games developed. | |
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Screenshots |
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Gameplay sample |
| | Some videos belong to retroshowcase.com (indicated); others not | |
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Hardware information |
| Gamecube CPU: IBM "Gekko" PowerPC CPU at 486MHz MEMORY: 43MB RAM total (of which 16MB DRAM used as buffer for DVD drive and audio) GRAPHICS: ATI Technologies GPU 162MHz max 640x576 progressive scan, supporting multi-texturing, bump mapping, reflection mapping, 24-bit z-buffer, Bilinear, trilinear, and anisotropic texture filtering etc SOUND: Custom chip running at 81MHz Macronix DSP, 64 channels of 16bit 48kHz, supporting Dolby Prologic II
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 | 24bit RGB 16,7 million-color palette (16,7M on screen) | |
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Comments |
|  | comment on 2009-09-17 08:32:10 | Atarian75 | Join Date: 2009-08-30 | I remember this one on my GC! It scared the hell out of me! Awesome and atmospheric game! | |
 | comment on 2009-10-24 08:28:55 | Wonderboy | Join Date: 2009-09-12 | Never had a GameCube but looks awesome. Similar to my XBOX! | |
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