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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
Amiga

Toyota Celica GT Rally

Toyota Celica GT Rally
GenreRacing Sim
DeveloperGremlin Graphics
PublisherGremlin Graphics
Released1990
Rating
Graphics:8.0
Sound:8.0
Gameplay:9.0
Overall:8.0
Reviewed byP.Dial
Toyota Celica GT Rally is a 3D racing game in the likes of Accolade's Test Drive, developed for the Atari ST, Commodore Amiga and PC (MS-DOS), Amstrad CPC and ZX Spectrum. This game took the racing genre of the era, into another dimension.
 
Review
Toyota Celica GT RallySTORY / GAMEPLAY
Toyota Celica GT, is quite decent for the 8bit and one of the most realistic driving games for the 16bit home computers. Your task is to drive your Toyota Celica and beat your opponents (time is the most important), through 30 demanding levels from rainy England to snowy Finland and the sandstorm hit Mexico! Your only weapon to this is your skills in driving and of course the guidance from your co-driver (much useful when low visibility is countered such as when racing under snowy conditions. On the 16bit versions, the co-driver will give some guidance, but should you want every bend and turn indicated you'll need to carry out your own co-driver preparation. The way the co-driver is acting can be altered the way you want by selecting the racing map area and instruct where your co-driver should indicate the soft or hard turns! The game also supports reversed steering, an impressive for its time addition in the racing games genre! The gears can be manual or automatic. Toyota Celica GT is one of the most impressive rally games ever released for the home-computers of the 90s!

GRAPHICS / SOUND
Toyota Celica's graphics are -in one word- superb. The game features great dashboard view and racing tracks with different weather conditions (just look at the snow dropping at your windscreen), realistic view of the driver shifting and turning the wheel (supported only on the Amiga, ST and PC versions). The game's visuals include a mix of 3D and pseudo-3D objects such as houses, trees etc but only with 16-20 colors on-screen. The Amiga version is actually an Atari ST direct port! Comparably, the MS-DOS version is way different in graphics (more detailed) and the game looks like it's being re-programmed for the IBM-compatible computers. The Amiga (and the ST) versions occasionally have framerate problems but this is not enough to ruin the experience. The game is very playable and fun in every aspect! Soundwise, the game has some fantastic sampled engine effects, a digitized co-driver voice and a cool, 70s style, intro music in high sampling rate (as usual).

GAMEPLAY SAMPLE VIDEO
On our video below you may watch the Amstrad CPC, Atari ST and Amiga OCS versions of the game.
 
Screenshots
  • Toyota Celica GT Rally
  • Toyota Celica GT Rally
  • Toyota Celica GT Rally
  • Toyota Celica GT Rally
  • Toyota Celica GT Rally
  • Toyota Celica GT Rally
  • Toyota Celica GT Rally
  • Toyota Celica GT Rally
  • Toyota Celica GT Rally
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



18 colors
Commodore Amiga OCS/ECS



18 colors
Atari ST



175 colors
PC MS-DOS
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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