Leander is an action adventure game developed in 1991 by Psygnosis, originally for the Amiga (OCS). Six months later the game was also converted to the Atari ST. The game uses the system's extra memory when detected. Note that Leander was also released in 1992 for the Sega Mega Drive / Genesis console but under the name Galahad and published by Electronic Arts.
Review
STORY / GAMEPLAY Leander is a young warrior and sets off to save princess Lucanna from the evil hands of Lord Thanatos. His quest is very hard because he will have to avoid traps, kill more than 100 types of enemies and finally confront Thanatos himself. And this is not a walk in the park. The levels are not linear; they go in all 8 directions and need a lot of search and mapping before they can be explored with ease on a regular basis. Numerous assorted creatures are populating each level, from elves to dragons and huge spiders! And they keep on re-spawning as well! Fortunately, Leander has his trusty sword that can be upgraded by opening loads of chests and trunks littered around and find gold in order to be used for upgrades, such as armor improvements (and energy) on certain shops. Leander is definitely a serious action adventure game with platform elements and high difficulty. It's gorgeous to look at, and also a treat for your ears (at least on the Amiga).
GRAPHICS / SOUND The graphics on the Amiga version are fantastic. The game's fantasy world is colorful (with more than 60 colors on screen), it uses multi-parallax scrolling, weather effects, beautiful backgrounds and sprites. Leander takes on a medieval atmosphere as soon as you enter the very first world. The visuals have a misty feel that puts you right back to the golden age. The sprites' animation is fluid, with not a single slowdown in the process. When the game starts, you can choose either sound effects (with more than 60 samples available, like wind, horse galloping, sword clangs etc) or music (with 11 stereo music scores composed with flute, guitar etc). Leander is yet another great Psygnosis game that showcases the Amiga's capabilities.
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs