Amiga games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 830
8bit Computers: 413
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Puzzle!
Random Old Ads!
 
Game info
Amiga

Universe

Universe
GenreAdventure
DeveloperCore Design
PublisherCore Design
Released1994
Rating
Graphics:9.0
Sound:9.0
Gameplay:9.0
Overall:9.0
Reviewed byPDial
Universe is a science fiction point-and-click adventure game developed by Core Design in 1994, exclusively for all the Amiga systems (OCS, ECS, AGA, CD32).
 
Review
UniverseSTORY / GAMEPLAY
In this Amiga-exclusive adventure game, you play the role of Boris Verne, an average Joe who was unlucky to accidentally enter a parallel universe caused by an experiment his uncle made using an advanced technology invention, a machine called V.D.I. (Virtual Dimension Inducer). Boris now needs to find a way to return back home and, at the same time, he will have to confront an alien creature named The Golden King and discover a star that's been lost for centuries. During his journey, Boris will meet various people and other living beings, some very helpful and some really hostile. He will have to solve numerous puzzles in order to proceed with the game's story and, since his mission is already tough, Boris's gonna need all the help he can get.

GRAPHICS / SOUND
Here we have another game where the Amiga shows its potential. This game features a great, greatly detailed and vividly colored Sci-Fi environment. The places you visit are really impressive and the color palette used is absolutely stunning. Apart from the fantastic visuals, Core Design have also composed a great Sci-Fi music theme to accompany you on your quest for the truth and your salvation. In this game, the whole bunch of features bond and fit together accurately and they ultimately grant the player with one of the best adventure games I've ever seen and played on the Amiga home computers.
 
Screenshots
  • Universe
  • Universe
  • Universe
  • Universe
  • Universe
  • Universe
  • Universe
  • Universe
  • Universe
  • Universe
  • Universe
  • Universe
  • Universe
  • Universe
  • Universe
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
Comments
No comments added yet
 
Login to leave your message!
 
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Design & Developed by ndial
Google+
 
Free counters!